Gwion Gwion |
SWALLOW THE COALS
CLUB THE SNAKE
STAB THE SNAKE
Eucharius Rösslin |
The Mother's clerics are wandering healers renowned for zealously defending the pregnant and the newlyborn. Some fundamentalists also punish breaches of moral law; absentee parents are chastised or beaten, rapists are mutilated or executed in cruel and unusual fashions. More progressive sects have pioneered pregnancy tests, contraceptives, abortions and caesarean deliveries.
Religious orthodoxy states that Bloody Mother is either an aspect of the Knacker or Grain Goddess, but her worship likely predates both religions.
Alexander Korotich |
Hidden behind a permanent Hallucinatory Terrain is the entrance to a mountainside temple; a pillared portico with a bronze gate and small iron bell. The doors depict Sweetsting, a regional subculture of Liberator cultists who exalt honeywine. The grinning bee man embraces Grain Goddess, who rests a sickle against the god's neck while his priapic stinger presses into her chubby belly.
Sidney Nolan |
Renate Löbbecke |
In a valley north of the Bloody Glades, a benevolent nature spirit has doled out free healing and resurrections for generations. But after magical plagues destablised the region, the medicine man was swarmed by hundreds of desperate pilgrims.
Sensing opportunity, the Druid Mafia militarised the shrine and imprisoned the Golani. They claim to be protecting the spirit and his patients, even as their violent excesses grow. Bribes, beatings and rape are commonplace. Their quarantine camps are overflowing with the sick, injured and mad.
But who's gonna do anything about it?
St Mary, East Somerton |
Someone needs to clear the place out and get the agrimancy flowing again, lest there be famine.
Anglo-Saxon Burh |
This forested hex has a large tract of cleared land either side of the Redriver. Straddling the bloodstained waterway is Fort Southfur, a dense collection of timber buildings enclosed by an earthwork palisade and surrounded by a collection of smaller homesteads.
The fortified burh and its surrounds have a population wavering around ~1,000, a mixture of sailors, trappers, sharecroppers, fishermen and convicts. The colony mostly exports furs, alchemical reagents, exotic plants and surplus food. The Bloody Glades are filled with old Serpentman ruins, so there's occasionally a shipment of pilfered silver or magic items as well.
This wetlands hex is filled with obstructive plant life. Gnarled roots ensnare oars, low-hanging branches are covered in poisonous lichen and mats of aquatic vegetation clog waterways.
The hostile aquaculture was cultivated by a tribe of sixteen Water Centaurs (stats as Cyprian Centaurs, CC1) to protect their herd of two dozen cattle and buffalo (stats as Herd Animals, OSE). The buffalo centaurs are much larger than their equine counterparts. Their height lets them fight with their upper halves above water, wielding polearms and bows.
Water Centaurs keep livestock for food and sex. When they mate with a bovine, the resulting child is one of their own. They don't view this as being strange or immoral. When someone inevitably casts Speak With Animals, they find the buffalo enthusiastically agree.
I said, “Is it good, friend?”
In the Desert, by Stephen Crane
Sharper Fangs, null.00 |
Sintra, Portugal |
With the help of a contracually-bound djinn, the wizard Ingmaind is building his dream retirement home in the Bloody Glades. Unfortunately, the tower's foundations are in a swamp.
The wizard has already lost four levels to sinking. It doesn't bother him, he just adds a new floor each time. His genie however, tired of constant construction delays, is looking for adventurers to fix building's foundations.
Agent TYSON's player kindly reminded me of some details I missed during my session write up.
Designing good play reports for investigatory games is much harder than doing the same for dungeoncrawlers. You have to balance recording all the clues so people know what's going on while avoiding an exhaustive blow-by-blow, because no one wants to read that.
I'll find the balance one of these days.
Pont Valentré |
Centuries later, Lemuria still dutifully mans his post. He really enjoys being a tollman, so he's not bothered that his employers have stopped paying him. Or that they're all dead.
How's the saying go? Find a job you love and you'll never work a day in your life.
A half-empty section of a parking garage. JFK International Airport. Early January, 2025.
The three members of T-Cell stood around a rental car.
TULLY, being Cell Leader, relayed the briefing she'd received from A-Cell a day prior.
A team of American archaeologists dug up an old Roman estate in Tuscany, Italy. They shipped the artefacts to the Museum of Natural History for an exhibition. All their finds were digitally categorised prior to transport. Our people intercepted their communications and flagged several items as being potentially hazardous.
Broken pottery with furry toad-gods on them, papyri making reference to hypergeometric formulas, old glassware covered in exotic chemicals, the list goes on.
Homeland Security already has a man on scene, Special Agent Hassam Abdullah, due to reports of artefacts going missing. Some of the papyri scrolls and a fancy glass cup. This whole situation reeks of trouble. Get yourselves involved. Get us answers.
I did prepare music for this dungeon, but by the fourth session I couldn't be bothered to be the game's live DJ. Since Discord nuked all the music bots to comply with Youtube's TOS, I've been using Watch2Gether - a website for playing synced videos that other people can listen along to. But you have to remake your playlists every time you want to use it, unless you cough up the subscription money for a permanent room.
Put simply, it was a pain in the ass.
I ended up just posting Youtube links for my players to listen to at their own discretion, which seemed to work alright for everyone involved. I've been informed that there are a few good music bots still knocking around, so maybe I'll use one of those for the next game I run.
Either way, here's the soundtracks I used. It's a mixture of dungeonsynth (that isn't AI slop), OSTs from my favourite video games and some songs suggested by my players (thanks Doubloon!).
The four adventurers stood outside the cave entrance for the last time. After weeks of exploring, they were ready to root out the undead snakes and their Dwarven allies. Once more, from the top:
Accompanying them were two retainers, both in the employ of Godwin:
Rounding out the party's equipment was a comical amount of holy water (purchased in-bulk from the Church of Fat Sun) and a pair of lichhounds. These small but vicious dogs had a bark so fierce that, once per day, it could turn the undead. After Heiwae Mann trained them to bark on command, Godwin packed them into a padded pouch for ease of transport.
Heiwae Mann kicked his feet from the edge of a large bathtub, his legs too short to touch the ground. A half-naked bathhouse worker stared at him incredulously as he told her to put her clothes back on. The thief wasn't here for sex - he wanted information.
Softwaters Bathhouse was a staple of Fallowfields, purveying the world's oldest profession under the guise of public sanitation. It had previously been on the colony's eastern side, but the brothel's pimp, Gangolf, had transplanted it to the (once polluted) northern river.
It was a savvy business move - the fungal blight had dropped property prices and the newly blessed river did wonders for the "constitution" of his customers.
Roman de Mélusine |
After a few weeks of well-earned downtime in Fallowfields, three adventurers mounted their freshly purchased horses and set course for the underground temple.
With Haisam busy, the party needed a spellcaster to operate the Staff of Opening. Godwin contracted a magically-inclined retainer, a theological litigator from the Tree of Life.
AD&D Dungeon Explorers |
Deep underground, five adventurers debated whether to continue dungeoneering. Godwin and Heiwae Mann, demoralised and injured, called it quits and went back to base camp.
The remaining three, eager for more glory and gold, chose to stick it out.
The party, with their flask of snake ambrosia, cured the Leper-Chaun. He introduced himself as Wanamingo and sheepishly revealed the bear trap hiding beneath the pile of illusory treasure. As payment for their help, the fairy gave the adventurers valuable intel - the spores were a weapon employed by a dwarven clan of necromancers and slavers.
The dwarves were clever, preferring technology over magic to control their undead. With hypersonic whistles and bizarre talismans, whose geometries reflected their zombie's echolocation, they trained friend-foe recognition into their reanimated slaves.
In the common tongue, their name was "The Deadlifters". A killteam of the halfmen was in the dungeon, spraying bioweapons and dispatching fungal revenants to flush the fairy out.
The Weekly Roll |
With bodies rested and bellies filled with sheep's cheese and hardtack, five adventurers journeyed back to the ancient temple.
The rope they'd secured up the rapids was still in position, untampered with since their last delve. The party climbed into the dungeon's flooded central chamber, unspiked the waiting room door and dispatched Heiwae Mann to scout ahead.
The colony of Fallowfields has suffered a sudden blight. Crops wither and animals die. Some of the dead livestock rise from the grave as fungal monstrosities.
A group of shepherds, braver than most, have tracked the sickness to a fouled river. Its source is a mountain-side cave three days walk from the settlement. They say they found something inside the grotto - a pair of ancient bronze doors, embossed with decorations of strange men with the bodies of serpents.
The colony's financial backers have posted a reward of 2,000 gold pieces for whoever stops the blight. The merchants won't pay anymore, make the reward bigger and it'd be cheaper to just abandon the affected farmland. Thankfully, there's always the "graverobber's fee" - first spoils on any treasure found within.
Choose rockbanger. Choose berrypicker. Choose black fur and matching war mask. Choose flint tool stolen from shaman with wide range of fucking attachments. Choose bang away at mind-numbing, sanity-crushing thing from beyond stars, wonder whether grug better off stuffing rock in own mouth. Choose Chieftain in Yellow and wake up wondering who grug are. Choose 9 kilogram retirement plan. Choose go out with rockbang at end of it all, PGP-encrypting last message down securely laid smoke signal as Rust Covered Arrowhead wetgrug bust into cave.
Choose one last Night at the Bunga.
Choose Moss Covered Arrowhead.
By Fee Fi Fo Fin, on Blogspot
Four adventurers stood in the Manor's hidden basement. There was no doubt that this place had become a den for smugglers. There was treasure to be had in retaking it.
Before they could push onwards, a nearby crate flew open and a filthy man tumbled out. Once bound with coarse ropes, he'd been freed by the gnawing of a trio of rats. Seeing the adventurers, the man introduced himself as "Vermin-Tongue", but hastily amended his title to "Vee" upon seeing their scornful reactions.
"The Lonely Rat Boy", from Dishonored |
Fallout: New Vegas |
Four federal agents stood on the eastern side of Rogers Dry Lake, shivering in the freezing cold of the Mojave night. Agent Smith doled out freshly milled bullets of nickel and iron, a crude imitation of the “sky metal” their quarry was weak to. Allegedly.
Agent Deacon memorised the antiquated Japanese needed to summon the entity to their location, from wherever it was currently hunting hapless Californians. Meanwhile, Agent Thorn busied herself with a hastily assembled binding ritual, greedily hoping to establish control over whatever her coworker manifested from beyond the veil.
Finally, Agent Leon dug an entrenched position for the conspirators’ insurance policy - an M2 Browning he’d liberated from the base armory with bogus paperwork. As far as Edwards AFB knew, this was all just a live-fire exercise on the lakebed that they weren’t cleared for.