Another jam entry, this one for Katts' All Hallows Jam. A ritual for Unknown Armies.
Do you like hurting people? Good.
Dragoleaf's blog for Delta Green (and other TTRPGs)
Another jam entry, this one for Katts' All Hallows Jam. A ritual for Unknown Armies.
Do you like hurting people? Good.
A belated entry to Luis Vito's JUKEBOX Jam. A Disciples of the Worm minidungeon for Delta Green.
Once a Spanish trade post, then a Mexican army fort, then an antebellum slave plantation. Now a small citrus farm in the Texan backcountry, producing sweet Marrs oranges and Mexican key limes.
The locals don't have much to say about it. The workers keep to themselves, act polite, and pay in cash. They're not all Mexicans and Guatemalans either, a few had odd foreign accents. Maybe European?
They don't see the tunnels twisting beneath the earth. The crates of guns and bombs and worse hidden beneath sweet-smelling citrons. The parasites coiling inside perforated intestines, pain barely dulled by fistfuls of pills. The thing in the pool, robbed of language but still begging for death in wordless screams.
Adam, Slim, and Tex rolled into Pelican Springs on their new motorbikes, saddlebags filled to bursting with looted energy weapons. The corpses of the garrison littered the snowy ground, bearing the distinct wounds of the Rangers' obsidian swords. They found Ranger Rhondie, Doc Klover, and Hana the Khan inside the old ranger cabin, nursing severe injuries. After applying first aid, they loaded the wounded onto the back of their kettenkrad and made haste for Lake.
This is a play report of a Fallout sandbox, written by Mellonbread.
Your prairie village in Montana has been struck by plague. A burrowing creature with a glowing belly bit a child, who fell ill a few days later. By the time the town doctor noticed the swelling in the kid’s lymph nodes, the disease had already spread among the populace. It’s easy to treat with antibiotics, but the town doesn’t have nearly enough. The caravan was due a week ago, and hasn’t shown up yet.
You were spared the ravages of the disease. You’ve been sent South into the seething cauldron of Yellowstone, to search for enough medicine to save your town. You were given a healthy supply of bits (the silver tokens used as money in Montana) and the last of the stimpaks (a rare trade good from down South, since Broc Flower and Xander Root don’t grow in the tundra).
As you travel South from Gardiner along the 89, the air smells like pollen, flowers and sulfur. The peaks and valleys are covered with snow, but everywhere else you see evidence of Spring. You heard this place was spared the worst ravages of the nuclear dust storms that swept the region after the war, but you'd never seen it for yourself.
There's a fort up ahead.
My humble Glåugust submission. A class that is neither a fighter, a wizard, a cleric, nor a thief.
"I shall not bore you with a catalog of her virtues and beauties; you would have to see her and hold her to judge her justly. Her bitter blade was an ell in length, straight and square-pointed as such a sword's should be. Man-edge and woman-edge could part a hair within a span of the guard, which was of thick silver with a carven head at either end."
"Her grip was onyx bound with silver bands, two spans long and terminated with an opal. Art had been lavished upon her; but it is the function of art to render attractive and significant those things that without it would not be so, and so art had nothing to give her."
Shadow of the Torturer [108]
Anyway. With that preamble done, let's look at some monsters.
CARAVAN PALACE are a cabal of camel-riding shepherds in the Australian outback, descended from the Afghan cameleers that spearheaded the exploration of the sunburnt continent. These wizards and their families run the Caravanserai, a combination sheep station, tourist trap, and ethnic enclave in the back country of South Australia, 600km north of Adelaide.
When a monster starts killing their livestock and the cops don’t lift a finger to help, the sorcerous vaqueros saddle their dromedaries, count their charges, and get ready for a bug hunt.
The dying woman spoke. Fulan frowned, unable to make it out through the fluid filling her lungs. He rose, wiping his blade on a dead orc's buffcoat. To her credit, the adventurer did not cower as he approached. The warrior squatted in front of her; bare feet protected from the malpais by a quarter-inch of gnarled calluses. The outlander's eyes met his, bloodshot and hateful. She gurgled the word again, loud enough for the entire warband to hear.
"Cannibal".
Fulan threw his head back and laughed, the cruel sound echoed by the other soldiers who spoke her foreign tongue. He moved to strike her with his cimeter, but she did not flinch. With a grin, he severed her potion bandolier; scooping up the bottled spells and beholding their contents, ignoring the string of fresh epithets and curses the owner levied at him.Mummia from Hogman's Plain. Mellified man from the Hot Lands. Troll's blood from the Peat Bogs. Changeling skin, Umber eyes, Naga fangs, Medusa hair, Minotaur horn. She drank the corpses of thousands, yet cried over his sacred rites. Were these not men? Did they not think, speak, love, and hate?
His eyes flicked to her defiant face, then to the barrels of carmine she'd been transporting. Payment for services rendered, for powder and shot delivered to the hated dogmen. His calloused thumb brushed against his own musket. He was sorely tempted to spark his flinted skin, to watch her face explode into vaporised meat and leave her ruined corpse to the beak things and bonehounds and ghuls. But it wouldn't be right. She had fought well, nearly punching through his ambush with fire, faith, and steel.
So he knelt before her and began to cut.