Monday, October 26, 2026

I'll Make A Widow Of You Yet - Session 1

This is a play report for a minidungeon written by Mellonbread, using the CC1 Creature Compendium.

Druid Mafia boss Don Verbover reclined on a silk couch before the Jailbirds, chlorophyll staining his skin a brilliant viridian. He would've been naked if not for a fig leaf tastefully growing over his crotch. The sun had set below the Marble Cliffs, but the interior of the Don’s refurbished kallanka was brightly lit by the glow of Continual Lights. The mafiaso sipped fermented sugarcane as he dictated a contract to the adventurers, his words dutifully transcribed by a troop of charmed spider monkeys.

I need some Elves dead. A trio of lunatic schismatics fighting for a return to the Old Ways, when we slept in the mud and wiped our asses with leaves. They're kidnapping farmers under my protection and cannibalising anyone they can't brainwash. They and their coven are lairing in a ruin two days to the east. Kill them. I don't care what you do with the converts. Nor any treasure they have.

Should you succeed, name any beast that walks, crawls, flies, or swims. If it is within my power to do so, it shall be yours.

Sunday, October 18, 2026

Escape The Kidnapper's Keep - Play Report

This is a play report of a minidungeon written by Mellonbread. I used the opportunity to playtest the Begone FOE! Funnel ruleset, which I updated to the most recent version of the game here.


With the collapse of the City of Tontes, the Marble Cliffs have become anarchic. Petty lordlings reassert their authority, controlling the surrounding landscape from fortified keeps. The Beggarmen, an entrepreneurial gang of lumpenproles and rural bandits, has started a ransom racket out of a stolen castle, kidnapping random people to sell back to their loved ones.

People like you. You've spent months in a smelly cell, being tortured by bored jailers who demand a ransom that probably isn't coming.

That was until a cannonball came through the ceiling.

The castle is under siege, and you've got a way out. But if you fled now you'd just be another batch of faceless nobodies on the frontier. And being penniless losers is exactly how you ended up in this situation to begin with.

So fuck that. You're gonna rob these assholes blind.

Saturday, October 17, 2026

Fallout: Yellowstone - Companions


Deimos

Grandini (player of Slim Al Swaywood) and I put together some NPC companions from our recent run of Fallout: Yellowstone, based on an old draft I found for Fallout: Two Sun. 

The players repeatedly recruited NPCs throughout the playtest, so it seemed appropriate to codify their behaviour into actual mechanics. If you want a Google Docs version of this supplement, find it here.

Saturday, October 3, 2026

Unknown Armies: I Wear No Mask

Another jam entry, this one for Katts' All Hallows Jam. A ritual for Unknown Armies.


B-trndl

Do you like hurting people? Good.

Thursday, October 1, 2026

Delta Green: All My Dreams Are About Raids

A belated entry to Luis Vito's JUKEBOX Jam. A Disciples of the Worm minidungeon for Delta Green.

Once a Spanish trade post, then a Mexican army fort, then an antebellum slave plantation. Now a small citrus farm in the Texan backcountry, producing sweet Marrs oranges and Mexican key limes.

The locals don't have much to say about it. The workers keep to themselves, act polite, and pay in cash. They're not all Mexicans and Guatemalans either, a few had odd foreign accents. Maybe European? 

They don't see the tunnels twisting beneath the earth. The crates of guns and bombs and worse hidden beneath sweet-smelling citrons. The parasites coiling inside perforated intestines, pain barely dulled by fistfuls of pills. The thing in the pool, robbed of language but still begging for death in wordless screams.

Wednesday, September 30, 2026

Fallout: Yellowstone - Session 4

Adam, Slim, and Tex rolled into Pelican Springs on their new motorbikes, saddlebags filled to bursting with looted energy weapons. The corpses of the garrison littered the snowy ground, bearing the distinct wounds of the Rangers' obsidian swords. They found Ranger Rhondie, Doc Klover, and Hana the Khan inside the old ranger cabin, nursing severe injuries. After applying first aid, they loaded the wounded onto the back of their kettenkrad and made haste for Lake. 

Monday, September 21, 2026

Fallout: Yellowstone - Session 3


The Posse awoke inside their lodgings on the shore of Yellowstone Lake. While the Scabs were busy loading a timber barge for delivery to West Thumb, they arrayed their equipment and plotted their activities for the day. The gang knew the Eighties, a raider gang holed up at Pelican Springs only a few miles to the east, were searching for mercenaries to help run the Khan blockade keeping them from exchanging slaves for precious fuel from the Roughneck microstate up north. Their plan: pretend to work for the raiders, lead them into a killbox, claim the 1,000 caps reward posted by the Great Khans.

Sunday, September 6, 2026

Fallout: Yellowstone - Session 2

The Posse set off from the Loggers' hidden camp to Yellowstone Forever, eager to spend their ill-gotten scrip. They didn't have enough to afford medicine for the entire village, but 1,000 caps of antibiotics would buy them some much needed time. Thanks to the outdoorswomanship of Freehand the Logger, the gang made quick progress through the dense treelines and steep slopes of Mary Mountain.

Saturday, August 29, 2026

Fallout: Yellowstone - Session 1

This is a play report of a Fallout sandbox, written by Mellonbread.

Your prairie village in Montana has been struck by plague. A burrowing creature with a glowing belly bit a child, who fell ill a few days later. By the time the town doctor noticed the swelling in the kid’s lymph nodes, the disease had already spread among the populace. It’s easy to treat with antibiotics, but the town doesn’t have nearly enough. The caravan was due a week ago, and hasn’t shown up yet.

You were spared the ravages of the disease. You’ve been sent South into the seething cauldron of Yellowstone, to search for enough medicine to save your town. You were given a healthy supply of bits (the silver tokens used as money in Montana) and the last of the stimpaks (a rare trade good from down South, since Broc Flower and Xander Root don’t grow in the tundra).

As you travel South from Gardiner along the 89, the air smells like pollen, flowers and sulfur. The peaks and valleys are covered with snow, but everywhere else you see evidence of Spring. You heard this place was spared the worst ravages of the nuclear dust storms that swept the region after the war, but you'd never seen it for yourself.

There's a fort up ahead.

Wednesday, August 19, 2026

Born Without Sin (GLoG Class: Artificer)

My humble Glåugust submission. A class that is neither a fighter, a wizard, a cleric, nor a thief. 

 
Pompeo Batoni

"I shall not bore you with a catalog of her virtues and beauties; you would have to see her and hold her to judge her justly. Her bitter blade was an ell in length, straight and square-pointed as such a sword's should be. Man-edge and woman-edge could part a hair within a span of the guard, which was of thick silver with a carven head at either end."

"Her grip was onyx bound with silver bands, two spans long and terminated with an opal. Art had been lavished upon her; but it is the function of art to render attractive and significant those things that without it would not be so, and so art had nothing to give her."
Shadow of the Torturer [108]

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