This is a play report of a minidungeon written by Mellonbread. I used the opportunity to playtest the Begone FOE! Funnel ruleset, which I updated to the most recent version of the game here.
Federal Agent Make-Believe
Dragoleaf's blog for Delta Green (and other TTRPGs)
Sunday, October 18, 2026
Escape The Kidnapper's Keep - Play Report
Saturday, October 17, 2026
Fallout: Yellowstone - Companions
Grandini (player of Slim Al Swaywood) and I put together some NPC companions from our recent run of Fallout: Yellowstone, based on an old draft I found for Fallout: Two Sun.
The players repeatedly recruited NPCs throughout the playtest, so it seemed appropriate to codify their behaviour into actual mechanics. If you want a Google Docs version of this supplement, find it here.
Saturday, October 3, 2026
Unknown Armies: I Wear No Mask
Another jam entry, this one for Katts' All Hallows Jam. A ritual for Unknown Armies.
Do you like hurting people? Good.
Thursday, October 1, 2026
Delta Green: All My Dreams Are About Raids
A belated entry to Luis Vito's JUKEBOX Jam. A Disciples of the Worm minidungeon for Delta Green.
Once a Spanish trade post, then a Mexican army fort, then an antebellum slave plantation. Now a small citrus farm in the Texan backcountry, producing sweet Marrs oranges and Mexican key limes.
The locals don't have much to say about it. The workers keep to themselves, act polite, and pay in cash. They're not all Mexicans and Guatemalans either, a few had odd foreign accents. Maybe European?
They don't see the tunnels twisting beneath the earth. The crates of guns and bombs and worse hidden beneath sweet-smelling citrons. The parasites coiling inside perforated intestines, pain barely dulled by fistfuls of pills. The thing in the pool, robbed of language but still begging for death in wordless screams.
Wednesday, September 30, 2026
Fallout: Yellowstone - Session 4
Adam, Slim, and Tex rolled into Pelican Springs on their new motorbikes, saddlebags filled to bursting with looted energy weapons. The corpses of the garrison littered the snowy ground, bearing the distinct wounds of the Rangers' obsidian swords. They found Ranger Rhondie, Doc Klover, and Hana the Khan inside the old ranger cabin, nursing severe injuries. After applying first aid, they loaded the wounded onto the back of their kettenkrad and made haste for Lake.
Monday, September 21, 2026
Fallout: Yellowstone - Session 3
The Posse awoke inside their lodgings on the shore of Yellowstone Lake. While the Scabs were busy loading a timber barge for delivery to West Thumb, they arrayed their equipment and plotted their activities for the day. The gang knew the Eighties, a raider gang holed up at Pelican Springs only a few miles to the east, were searching for mercenaries to help run the Khan blockade keeping them from exchanging slaves for precious fuel from the Roughneck microstate up north. Their plan: pretend to work for the raiders, lead them into a killbox, claim the 1,000 caps reward posted by the Great Khans.
Sunday, September 6, 2026
Fallout: Yellowstone - Session 2
Saturday, August 29, 2026
Fallout: Yellowstone - Session 1
This is a play report of a Fallout sandbox, written by Mellonbread.
Your prairie village in Montana has been struck by plague. A burrowing creature with a glowing belly bit a child, who fell ill a few days later. By the time the town doctor noticed the swelling in the kid’s lymph nodes, the disease had already spread among the populace. It’s easy to treat with antibiotics, but the town doesn’t have nearly enough. The caravan was due a week ago, and hasn’t shown up yet.
You were spared the ravages of the disease. You’ve been sent South into the seething cauldron of Yellowstone, to search for enough medicine to save your town. You were given a healthy supply of bits (the silver tokens used as money in Montana) and the last of the stimpaks (a rare trade good from down South, since Broc Flower and Xander Root don’t grow in the tundra).
As you travel South from Gardiner along the 89, the air smells like pollen, flowers and sulfur. The peaks and valleys are covered with snow, but everywhere else you see evidence of Spring. You heard this place was spared the worst ravages of the nuclear dust storms that swept the region after the war, but you'd never seen it for yourself.
There's a fort up ahead.
Wednesday, August 19, 2026
Born Without Sin (GLoG Class: Artificer)
My humble Glåugust submission. A class that is neither a fighter, a wizard, a cleric, nor a thief.
"I shall not bore you with a catalog of her virtues and beauties; you would have to see her and hold her to judge her justly. Her bitter blade was an ell in length, straight and square-pointed as such a sword's should be. Man-edge and woman-edge could part a hair within a span of the guard, which was of thick silver with a carven head at either end."
"Her grip was onyx bound with silver bands, two spans long and terminated with an opal. Art had been lavished upon her; but it is the function of art to render attractive and significant those things that without it would not be so, and so art had nothing to give her."
Shadow of the Torturer [108]
Tuesday, August 18, 2026
Review: Into The Wyrd & Wild - Monsters
Anyway. With that preamble done, let's look at some monsters.
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