Introduction
Mellonbread's ESPER is a fan-organisation for Delta Green - a private Australian corporation that secretly recruits psychic wizards, 'Talents', to fight the Mythos in the Land Down Under. As an Australian myself, I'm quite fond of ESPER and I'd like to run more scenarios using them.
Enjoy!
Zoey was the sort to get bullied throughout school. Badly. But when some bitch tried to “prank her” by setting her hair on fire during school camp, Zoey lost it - telling her to go die in a hole. Surprisingly, her tormentor obeyed - throwing herself into a nearby drainage ditch, cracking her skull and breaking her collarbone in two places. It was the best day in Zoey's life.
Never one for direct confrontation, Zoey stumbled across a means to monetise her powers when her elderly grandmother was victimised by a Bangladeshi scam caller. The psychic started calling major Australian companies - hypnotising office workers into giving her the keys of the kingdom. She even had good enough OPSEC to avoid the cops after the money was transferred.
At least until she tried to pull the same trick on ESPER’s CEO, Alexander Cross. Unaffected by her magic, Alexander had ASIO contacts backtrace Zoey’s IP address. After tracking down the terrified fujoshi, he gave her two choices; go to prison for wire fraud or work for ESPER.
Zoey chose the latter.
ZOEY “i_am_u4ic” SMYTHE - Girlfailure and Psychic Phone-ScammerSTR 11, CON 9, DEX 13, INT 14, POW 15, CHA 9
HP 10, WP 15, SAN 60, BP 45, Anxiety Disorder (It’s easier over the phone)
SKILLS: Accounting 50%, Art (Forgery) 40%, Bureaucracy 50%, Computer Science 60%, Craft (Electrician) 40%, Craft (Locksmith) 40%, Craft (Microelectronics) 60%, Criminology 50%, HUMINT 50%, Law 40%, Search 60%, Science (Mathematics) 40%, SIGINT 40%
ATTACKS: High-Powered Flashlight (65%, Opposed DEXx5 or -20% on Rolls for D6 Turns)
Swung Flashlight (40%, D4)
BONDS: Alexander “Alex” Cross (ESPER Mentor) 9
Margaret Smythe (Sickly, Naïve Grandmother) 9
Animal Kingdom (Black Hat Hacker Ring) 9
MOTIVATIONS: Outsmarting the opposition.
Correcting stupid people.
Sticking up for the little guy (me).
Kicking up your feet.
HYPNOTIC SUGGESTION: The Talent must overcome the target in an opposed POW test. On a success, the Talent pays 8 WP and D4 SAN, and the target obeys any command given by the Talent for a single turn. Commanding a victim to commit murder, suicide, or some other awful act costs the Talent the same SAN as it costs the victim.
PSYCHIC HEALING: This ability causes injuries to swiftly heal. The target recovers 1D4 HP every turn for 1D4 turns. The Talent must spend 6 WP, and it costs the Talent, the subject, and all witnesses 1 SAN each.
Zoey looks like an unkempt basement dweller with a permanent Snapchat filter on their face; constant abuse of psychic healing fixes dermatological her issues, enriches her hair and whitens her teeth. In spite of her slovenly appearance, this nearly makes her idiosyncratically attractive.
Unfortunately magic can’t fix terrible fashion taste, so Zoey still insists on wearing bulky, long-sleeved clothing (adorned with food stains and anime characters) no matter the weather. Whenever ESPER's contracts force her to go somewhere in the Outback, she borrows her grandmother’s big straw hat and slathers on a comical amount of SPF 50+.
Despite growing up poor in rural NSW, Nick was a real Renaissance Man in his youth. A talent for piano and a Chinese language degree let him travel across Oceania and Asia - living the high life through his artistic skill in Hong Kong, Singapore and Tokyo.
Unfortunately, an early diagnosis with a neuro-degenerative disease cut Nick’s travels short. Rather than seeking help, Nick spiralled into nihilistic hedonism and gambling - eventually collapsing in a hotel bathroom with no one to help him up. He only survived by a miracle - literally “willing” his cellphone into his hand so he could call for help. But soon after this bizarre event, he discovered his neurological disease gone into sudden remission.
Realising he had a new lease on life, Nick soon transformed into a true psychic con-artist by using his telekinesis to cheat at dice, roulette, pool and darts. ESPER discovered Nick from a police surveillance of an illegal gambling ring, who witnessed the 50-year-old cripple flee the premises, levitate a trash-can lid to block a thrown bottle and outrun a horde of enraged bikies.
ESPER offered Nick a cushy consultancy gig, training for his psychic abilities and the chance to do some good in the world. He happily accepted.
- The Talent can lift and move objects at cost of 1 WP per 1 kilogram, or twice that if they want to move them especially fast (i.e. cheating at dice, roulette, pool or darts costs 2 WP).
- For 5 WP, the Talent can strike a target telekinetically for D6 damage. The target must make a STR save or be knocked prone.
- The Talent can stop incoming kinetic damage if they are aware of the attack, at cost of 1 WP per point of damage, or 1 WP per percentage of lethality.
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