Saturday, August 30, 2025

The Serpentmen's Sacrament - Masterpost

 A low-level dungeoncrawl complete with murderous Dwarves, undead Serpentmen and a fountain of infinite healing that definitely doesn’t have awful side effects. Designed for Old School Essentials.

The Serpentmen's Sacrament - Session 6 & 7

The four adventurers stood outside the cave entrance for the last time. After weeks of exploring, they were ready to root out the undead snakes and their Dwarven allies. Once more, from the top:

  • Gavel, Level 2 Fighter.
  • Godwin the Green, Level 2 Fighter.
  • Haisam, Level 2 Necromancer.
  • Heiwae Mann, Level 3 Thief.

Accompanying them were two retainers, both in the employ of Godwin:

  • Burned Leaves, Level 1 Elf.
  • Ditch-Twitch, Level 1 Halfling.

Rounding out the party's equipment was a comical amount of holy water (purchased in-bulk from the Church of Fat Sun) and a pair of lichhounds. These small but vicious dogs had a bark so fierce that, once per day, it could turn the undead. After Heiwae Mann trained them to bark on command, Godwin packed them into a padded pouch for ease of transport.

Wednesday, August 27, 2025

The Serpentmen's Sacrament - Session 5

Heiwae Mann kicked his feet from the edge of a large bathtub, his legs too short to touch the ground. A half-naked bathhouse worker stared at him incredulously as he told her to put her clothes back on. The thief wasn't here for sex - he wanted information.

Softwaters Bathhouse was a staple of Fallowfields, purveying the world's oldest profession under the guise of public sanitation. It had previously been on the colony's eastern side, but the brothel's pimp, Gangolf, had transplanted it to the (once polluted) northern river. 

It was a savvy business move - the fungal blight had dropped property prices and the newly blessed river did wonders for the "constitution" of his customers. 

Roman de Mélusine

Thursday, August 7, 2025

The Serpentmen's Sacrament - Session 4

After a few weeks of well-earned downtime in Fallowfields, three adventurers mounted their freshly purchased horses and set course for the underground temple.

  • Gavel, Level 2 Fighter.
  • Godwin the Green, Level 2 Fighter.
  • Heiwae Mann, Level 2 Thief.

With Haisam busy, the party needed a spellcaster to operate the Staff of Opening. Godwin contracted a magically-inclined retainer, a theological litigator from the Tree of Life.

  • Burned Leaves. Level 1 Elf.

After a day riding across open fields they arrived at the dungeon. Having bribed Wanamingo in libations to protect their camp with illusions, they stashed their mounts inside the phantasm and entered the cave.

AD&D Dungeon Explorers

Wednesday, July 30, 2025

The Serpentmen's Sacrament - Session 3

Deep underground, five adventurers debated whether to continue dungeoneering. Godwin and Heiwae Mann, demoralised and injured, called it quits and went back to base camp. 

The remaining three, eager for more glory and gold, chose to stick it out.

  • Haisam, a Necromancer.
  • Gavel, a Fighter.
  • Lalo, a Cleric.

The party, with their flask of snake ambrosia, cured the Leper-Chaun. He introduced himself as Wanamingo and sheepishly revealed the bear trap hiding beneath the pile of illusory treasure. As payment for their help, the fairy gave the adventurers valuable intel - the spores were a weapon employed by a dwarven clan of necromancers and slavers. 

The dwarves were clever, preferring technology over magic to control their undead. With hypersonic whistles and bizarre talismans, whose geometries reflected their zombie's echolocation, they trained friend-foe recognition into their reanimated slaves.

In the common tongue, their name was "The Deadlifters". A killteam of the halfmen was in the dungeon, spraying bioweapons and dispatching fungal revenants to flush the fairy out.

The Weekly Roll

Thursday, July 24, 2025

The Serpentmen's Sacrament - Session 2

With bodies rested and bellies filled with sheep's cheese and hardtack, five adventurers journeyed back to the ancient temple. 

  • Haisam, a Necromancer.
  • Gavel, a Fighter.
  • Godwin the Green, a Fighter.
  • Heiwae Mann, a Thief.
  • Lalo, a Cleric.

The rope they'd secured up the rapids was still in position, untampered with since their last delve. The party climbed into the dungeon's flooded central chamber, unspiked the waiting room door and dispatched Heiwae Mann to scout ahead.

Saturday, July 19, 2025

The Serpentmen's Sacrament - Session 1

The colony of Fallowfields has suffered a sudden blight. Crops wither and animals die. Some of the dead livestock rise from the grave as fungal monstrosities.

A group of shepherds, braver than most, have tracked the sickness to a fouled river. Its source is a mountain-side cave three days walk from the settlement. They say they found something inside the grotto - a pair of ancient bronze doors, embossed with decorations of strange men with the bodies of serpents. 

The colony's financial backers have posted a reward of 2,000 gold pieces for whoever stops the blight. The merchants won't pay anymore, make the reward bigger and it'd be cheaper to just abandon the affected farmland. Thankfully, there's always the "graverobber's fee" - first spoils on any treasure found within.

Sunday, June 15, 2025

The Grug In The Dark - MCA

Choose rockbanger. Choose berrypicker. Choose black fur and matching war mask. Choose flint tool stolen from shaman with wide range of fucking attachments. Choose bang away at mind-numbing, sanity-crushing thing from beyond stars, wonder whether grug better off stuffing rock in own mouth. Choose Chieftain in Yellow and wake up wondering who grug are. Choose 9 kilogram retirement plan. Choose go out with rockbang at end of it all, PGP-encrypting last message down securely laid smoke signal as Rust Covered Arrowhead wetgrug bust into cave.

Choose one last Night at the Bunga.

Choose Moss Covered Arrowhead.

By Fee Fi Fo Fin, on Blogspot

Friday, February 7, 2025

Manor of Montecruz - Session 2

Four adventurers stood in the Manor's hidden basement. There was no doubt that this place had become a den for smugglers. There was treasure to be had in retaking it.

Before they could push onwards, a nearby crate flew open and a filthy man tumbled out. Once bound with coarse ropes, he'd been freed by the gnawing of a trio of rats. Seeing the adventurers, the man introduced himself as "Vermin-Tongue", but hastily amended his title to "Vee" upon seeing their scornful reactions.

"The Lonely Rat Boy", from Dishonored

Monday, January 27, 2025

Ghost Town Gunfight

Fallout: New Vegas

Four federal agents stood on the eastern side of Rogers Dry Lake, shivering in the freezing cold of the Mojave night. Agent Smith doled out freshly milled bullets of nickel and iron, a crude imitation of the “sky metal” their quarry was weak to. Allegedly. 

Agent Deacon memorised the antiquated Japanese needed to summon the entity to their location, from wherever it was currently hunting hapless Californians. Meanwhile, Agent Thorn busied herself with a hastily assembled binding ritual, greedily hoping to establish control over whatever her coworker manifested from beyond the veil.

Finally, Agent Leon dug an entrenched position for the conspirators’ insurance policy - an M2 Browning he’d liberated from the base armory with bogus paperwork. As far as Edwards AFB knew, this was all just a live-fire exercise on the lakebed that they weren’t cleared for.

Popular Posts