Wednesday, July 30, 2025

The Serpentmen's Sacrament - Session 3

Deep underground, five adventurers debated whether to continue dungeoneering. Godwin and Heiwae Mann, demoralised and injured, called it quits and went back to base camp. 

The remaining three, eager for more glory and gold, chose to stick it out.

  • Haisam, a Necromancer.
  • Gavel, a Fighter.
  • Lalo, a Cleric.

The party, with their flask of snake ambrosia, cured the Leper-Chaun. He introduced himself as Wanamingo and sheepishly revealed the bear trap hiding beneath the pile of illusory treasure. As payment for their help, the fairy gave the adventurers valuable intel - the spores were a weapon employed by a dwarven clan of necromancers and slavers. 

The dwarves were clever, preferring technology over magic to control their undead. With hypersonic whistles and bizarre talismans, whose geometries reflected their zombie's echolocation, they trained friend-foe recognition into their reanimated slaves.

In the common tongue, their name was "The Deadlifters". A killteam of the halfmen was in the dungeon, spraying bioweapons and dispatching fungal revenants to flush the fairy out.

The Weekly Roll

Thursday, July 24, 2025

The Serpentmen's Sacrament - Session 2

With bodies rested and bellies filled with sheep's cheese and hardtack, five adventurers journeyed back to the ancient temple. 

  • Haisam, a Necromancer.
  • Gavel, a Fighter.
  • Godwin the Green, a Fighter.
  • Heiwae Mann, a Thief.
  • Lalo, a Cleric.

The rope they'd secured up the rapids was still in position, untampered with since their last delve. The party climbed into the dungeon's flooded central chamber, unspiked the waiting room door and dispatched Heiwae Mann to scout ahead.

Saturday, July 19, 2025

The Serpentmen's Sacrament - Session 1

The colony of Fallowfields has suffered a sudden blight. Crops wither and animals die. Some of the dead livestock rise from the grave as fungal monstrosities.

A group of shepherds, braver than most, have tracked the sickness to a fouled river. Its source is a mountain-side cave three days walk from the settlement. They say they found something inside the grotto - a pair of ancient bronze doors, embossed with decorations of strange men with the bodies of serpents. 

The colony's financial backers have posted a reward of 2,000 gold pieces for whoever stops the blight. The merchants won't pay anymore, make the reward bigger and it'd be cheaper to just abandon the affected farmland. Thankfully, there's always the "graverobber's fee" - first spoils on any treasure found within.

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