Saturday, November 30, 2024

Manor of Montecruz - Session 1

The world grows cold. 

A decade ago a new Ice Age began, dubbed the “Eternal Winter” by those who survived the subsequent famine, social upheaval and mass violence. Madmen whisper that the Sun is dying, its energy devoured by a nameless entity from beyond the stars.

Most of mankind fled to the “Central Territories” - hot, equatorial land with rich soil that can still support crops. But the Territories are densely overpopulated, riddled with starvation and disease, and ruled by a sorcerous madman. So many instead seek out a life in the “Frontier”, the icy extent of the known world. 

Frostpunk Concept Art

Thursday, November 7, 2024

Some Changes For Last Things Last - Part 2


In my last post I gave some examples of additions to make to Baughman's apartment in Last Things Last. In this post, I'll be expanding on an oft-given piece of advice for LTL - to use the contents of the locker in Baughman's Cabin as an opportunity to seed future scenarios.

To this end, I stared the "Baughman Locker Jam" on the N@TO Discord to create items connecting in some way to a published scenario/faction. Whilst we didn't get a wholistic list, I'm still very pleased with how this Jam turned out. Many thanks for those who contributed the 11 submissions! I'll be displaying all of them here for posterity, and putting all of your preferred online handles next to your entries.

I wouldn't recommend dumping all of these in Baughman's locker - just those linking to scenarios you want to run in the future. For those you don't use, they can always pad out a Green Box the Agents stumble across in the future.

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