Deep underground, five adventurers debated whether to continue dungeoneering. Godwin and Heiwae Mann, demoralised and injured, called it quits and went back to base camp.
The remaining three, eager for more glory and gold, chose to stick it out.
- Haisam, a Necromancer.
- Gavel, a Fighter.
- Lalo, a Cleric.
The party, with their flask of snake ambrosia, cured the Leper-Chaun. He introduced himself as Wanamingo and sheepishly revealed the bear trap hiding beneath the pile of illusory treasure. As payment for their help, the fairy gave the adventurers valuable intel - the spores were a weapon employed by a dwarven clan of necromancers and slavers.
The dwarves were clever, preferring technology over magic to control their undead. With hypersonic whistles and bizarre talismans, whose geometries reflected their zombie's echolocation, they trained friend-foe recognition into their reanimated slaves.
In the common tongue, their name was "The Deadlifters". A killteam of the halfmen was in the dungeon, spraying bioweapons and dispatching fungal revenants to flush the fairy out.
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The Weekly Roll |