Sunday, September 14, 2025

Pelts For XP - Hex Collection 1

This wetlands hex is filled with obstructive plant life. Gnarled roots ensnare oars, low-hanging branches are covered in poisonous lichen and mats of aquatic vegetation clog waterways.

The hostile aquaculture was cultivated by a tribe of sixteen Water Centaurs (stats as Cyprian Centaurs, CC1) to protect their herd of two dozen cattle and buffalo (stats as Herd Animals, OSE). 

The buffalo centaurs are much larger than their equine counterparts. Their height lets them fight with their upper halves above water, wielding polearms and bows. Archery isn't popular among indigenous tribes, but the centaurs aren't locals. They emigrated along the Salt Road a few decades ago, linking up with a herd of feral buffalos - escapees from Shattered Islander trading outposts. 

Water Centaurs keep livestock for food and sex. When they mate with a bovine, the resulting child is one of their own. They don't view this as being strange or immoral. When someone inevitably casts Speak With Animals, they find the buffalo enthusiastically agree.

Saturday, September 13, 2025

Pelts For XP - Rules Post

In the desert
I saw a creature, naked, bestial,
Who, squatting upon the ground,
Held his heart in his hands,
And ate of it.

I said, “Is it good, friend?”

“It is bitter—bitter,” he answered;
“But I like it
“Because it is bitter,
“And because it is my heart.”

In the Desert, by Stephen Crane

Sharper Fangs, null.00

Thursday, September 11, 2025

Pelts For XP - The Laughing Shadow

During creation, when gods slithered across an empty world carving waterways and bringing life, they left traces of themselves behind. Shedded skin. Discarded scales. Dry, diseased things. A nameless tribe, maddened by pride and greed and hate, sought out these scraps. Ate the godflesh. Wore the scales like cloaks. Tried to steal the power of the spirits.

From this act came the Serpentmen. Greedy ophidians obsessed with hoarding arcane secrets, monopolising metallurgy and building experimental superweapons that always blew up in their faces. Their hubris was the origin of their curse and their greatest motivator. They had to be masters of all they surveyed, to emulate the gods they despised. They knew no other path.

Wednesday, September 10, 2025

Minidungeon - The Sinking Tower

Sintra, Portugal 

With the help of a contracually-bound djinn, the wizard Ingmaind is building his dream retirement home in the Bloody Glades. Unfortunately, the tower's foundations are in a swamp. 

The wizard has already lost four levels to sinking. It doesn't bother him, he just adds a new floor each time. His genie however, tired of constant construction delays, is looking for adventurers to fix building's foundations.

Sunday, September 7, 2025

Puer Delicatus - Agent TYSON's Notebook

Agent TYSON's player kindly reminded me of some details I missed during my session write up. 

Designing good play reports for investigatory games is much harder than doing the same for dungeoncrawlers. You have to balance recording all the clues so people know what's going on while avoiding an exhaustive blow-by-blow, because no one wants to read that. 

I'll find the balance one of these days.

Saturday, September 6, 2025

Minidungeon - The Troll's Toll

Pont Valentré

It's well known that Trolls live under viaducts. No one really knows why (including Trolls). So when some Serpentmen found Lemuria the Green beneath their bridge, they didn't bother evicting him. Instead, they did a recruitment pass. After careful negotiation and a longpork signing bonus, the snakes had an immortal maneater to guard their river checkpoint.

Centuries later, Lemuria still dutifully mans his post. He really enjoys being a tollman, so he's not bothered that his employers have stopped paying him. Or that they're all dead. 

How's the saying go? Find a job you love and you'll never work a day in your life.

Monday, September 1, 2025

Puer Delicatus - Session 1

A half-empty section of a parking garage. JFK International Airport. Early January, 2025. 

The three members of T-Cell stood around a rental car. 

  • Agent TESSA - ICE Homeland Security Investigations, K9 Handler.
  • Agent TULLY - NSA Remote Device Activities Unit, Surveillance Specialist.
  • Agent TYSON - CIA National Resources Division, Case Officer.

TULLY, being Cell Leader, relayed the briefing she'd received from A-Cell a day prior.

A team of American archaeologists dug up an old Roman estate in Tuscany, Italy. They shipped the artefacts to the Museum of Natural History for an exhibition. All their finds were digitally categorised prior to transport. Our people intercepted their communications and flagged several items as being potentially hazardous. 

Broken pottery with furry toad-gods on them, papyri making reference to hypergeometric formulas, old glassware covered in exotic chemicals, the list goes on.

Homeland Security already has a man on scene, Special Agent Hassam Abdullah, due to reports of artefacts going missing. Some of the papyri scrolls and a fancy glass cup. This whole situation reeks of trouble. Get yourselves involved. Get us answers. 

Saturday, August 30, 2025

The Serpentmen's Sacrament - Music Post

I'll give it a shot. 

I did prepare music for this dungeon, but by the fourth session I couldn't be bothered to be the game's live DJ. Since Discord nuked all the music bots to comply with Youtube's TOS, I've been using Watch2Gether - a website for playing synced videos that other people can listen along to. But you have to remake your playlists every time you want to use it, unless you cough up the subscription money for a permanent room. 

Put simply, it was a pain in the ass.

I ended up just posting Youtube links for my players to listen to at their own discretion, which seemed to work alright for everyone involved. I've been informed that there are a few good music bots still knocking around, so maybe I'll use one of those for the next game I run.

Either way, here's the soundtracks I used. It's a mixture of dungeonsynth (that isn't AI slop), OSTs from my favourite video games and some songs suggested by my players (thanks Doubloon!).

The Serpentmen's Sacrament - Masterpost

 A low-level dungeoncrawl complete with murderous Dwarves, undead Serpentmen and a fountain of infinite healing that definitely doesn’t have awful side effects. Designed for Old School Essentials.

The Serpentmen's Sacrament - Session 6 & 7

The four adventurers stood outside the cave entrance for the last time. After weeks of exploring, they were ready to root out the undead snakes and their Dwarven allies. Once more, from the top:

  • Gavel, Level 2 Fighter.
  • Godwin the Green, Level 2 Fighter.
  • Haisam, Level 2 Necromancer.
  • Heiwae Mann, Level 3 Thief.

Accompanying them were two retainers, both in the employ of Godwin:

  • Burned Leaves, Level 1 Elf.
  • Ditch-Twitch, Level 1 Halfling.

Rounding out the party's equipment was a comical amount of holy water (purchased in-bulk from the Church of Fat Sun) and a pair of lichhounds. These small but vicious dogs had a bark so fierce that, once per day, it could turn the undead. After Heiwae Mann trained them to bark on command, Godwin packed them into a padded pouch for ease of transport.

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